
EA Holds the Line: No Immediate Plans to Hike Game Prices Like Nintendo and Xbox
As Nintendo and Microsoft gear up to charge $80 for their new titles, the gaming community is closely watching whether other major publishers will follow suit. Electronic Arts (EA), however, has suggested it's not ready to jump on the price-hike bandwagon just yet. This comes as a relief to gamers who fear a future where standard game editions approach the $100 mark.
During EA’s Q4 and FY2025 Earnings Conference Call, CEO Andrew Wilson addressed concerns about the company's pricing strategy amidst the growing trend. He emphasized the importance of delivering both quality and value to players, regardless of the game's price point.
"Our business is very different today than it was even just 10 years ago," Wilson explained. "In a world where everything we did 10 years ago was about selling shiny discs in plastic boxes in retail shelves, while that's still a part of our business it's a significantly smaller part of our business, and we now have pricing representing everything from free-to-play all the way to Deluxe Editions and beyond."
He further elaborated that EA’s strategy focuses on offering a range of price options to cater to diverse player preferences, from free-to-play experiences to premium Deluxe Editions.
CFO Stuart Canfield further solidified EA's stance, stating, "From a games perspective, we have reflected no changes in our current strategy at this point." This declaration suggests that EA is content with its current pricing model, which heavily relies on in-game microtransactions. In their 2025 financial year, EA saw $5.34 billion from microtransactions, dwarfing the $2 billion from actual game sales. The Sims franchise also saw tremendous growth.
While executives didn’t definitively rule out future price increases, their comments indicate a cautious approach. EA might be leveraging its existing revenue streams from microtransactions and deluxe editions to avoid alienating consumers with higher base game prices.
It's worth noting the evolving landscape of the gaming industry. As digital distribution and live-service models become more prominent, publishers are exploring alternative monetization strategies beyond the traditional retail model. This dynamic creates a complex pricing environment where companies must balance revenue generation with player satisfaction. Whether EA will follow this strategy remains to be seen.
What do you think about EA’s decision to hold off on price increases? Will it pay off in the long run, or will they eventually have to follow suit with Nintendo and Xbox? Share your thoughts in the comments below!