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RTX 4090 Required for 4K Hell Is Us Gaming? Bold Design Choices Intrigue Players

RTX 4090 Required for 4K Hell Is Us Gaming? Bold Design Choices Intrigue Players

Get ready to push your hardware to the absolute limit! Rogue Factor, the developer behind the upcoming action/adventure RPG Hell Is Us, has dropped the PC system requirements, and they're raising eyebrows. Want to experience the game in 4K at 30 frames per second on Ultra settings? You'll need an NVIDIA RTX 4090, even with upscaling enabled. Is this the new benchmark for Unreal Engine 5 games, or is Hell just particularly demanding?

The spec sheet doesn't hold back:

GRAPHICS SETTINGS 1080P 30 FPS AVG
Medium Settings
1080P 60 FPS AVG
High Settings
1440P 60 FPS AVG
High Settings
1440P 60 FPS AVG
Very High Settings
ULTRA
GPU NVIDIA GTX 1070 8GB
AMD RX 5600 XT 6GB
NVIDIA RTX 2080Ti 11GB
AMD RX 6750 XT 12GB
NVIDIA RTX 3080 10 GB
AMD RX 6800 XT 16 GB
NVIDIA RTX 3090 24 GB
AMD RX 6900 XT 16GB
NVIDIA RTX 4090 24 GB
AMD RX 7900 XTX 24 GB
CPU Intel i7-7700k
AMD Ryzen3 3300X
Intel i7-11700k
AMD Ryzen 7600
Intel i7-11700K
AMD Ryzen 5 7600
Intel i7-11700K
AMD Ryzen 5 7600
Intel i7-11700K
AMD Ryzen 5 7600
RAM 16 GB
OS Windows 10 - 64-bit
STORAGE 30 GB SSD

But fear not, budget-conscious gamers! A demo is coming to Steam between June 2nd and 16th, offering a try-before-you-buy experience. Console users, however, are out of luck due to 'technical constraints'.

According to Rogue Factor, the demo serves as an introduction, easing players into the game's core mechanics. You'll get a taste of the world, but key elements like exploration will remain largely hidden until the full release. The developers are aiming for a challenging experience, but difficulty settings will be customizable, allowing players to tweak enemy health, damage, and aggressiveness.

Hell Is Us isn't just about cutting-edge graphics; it's also about a unique gameplay experience. Creative director Jonathan Jacques-Belletête draws inspiration from a surprising mix of sources. Forget purely soulslike comparisons. He sites The Legend of Zelda: A Link to the Past, Silent Hill, and Resident Evil as key influences. The game is set in the fictional country of Hadea in the mid-1990s. It blends realistic and alien elements, powered by Unreal Engine 5. Reviewers that got to experience the game early have praised the striking visual direction that blends the gritty and grounded with the abstract and uncanny.

Jacques-Belletête describes the world as a mix between the British countryside and Eastern Europe, emphasizing the juxtaposition of old and new. Players navigate Hadea with decidedly old-fashioned methods, relying on their own senses and deduction skills. There are no objective markers, no maps, just clues and a compass to guide the way.

Investigations, Mysteries, and Good Deeds replace traditional quests, offering a variety of objectives tied to the story, the ancient past of Hadea, and the ongoing civil war. A key feature is an armored vehicle that allows for fast travel.

Attacking an enemy in Hell is Us.
Attacking an enemy in Hell is Us.

While combat mechanics start simply, with standard and heavy attacks, later gameplay offers a wider array of options, with weapons leveling up independently. A unique "active reload" system allows players to regain health by timing button presses to gather floating particles, adding a risk/reward element to combat.

Hell is Us is scheduled for release on September 4th for PC, PlayStation 5, and Xbox Series S|X.

Rogue Factor aims to deliver a unique and challenging experience. Will its bold design choices resonate with players, or will the lack of hand-holding prove too frustrating? Will the high hardware requirements hinder its accessibility? Share your thoughts and predictions in the comments below!

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