
RTX 4090 Required for 4K Hell Is Us Gaming? Bold Design Choices Intrigue Players
Get ready to push your hardware to the absolute limit! Rogue Factor, the developer behind the upcoming action/adventure RPG Hell Is Us, has dropped the PC system requirements, and they're raising eyebrows. Want to experience the game in 4K at 30 frames per second on Ultra settings? You'll need an NVIDIA RTX 4090, even with upscaling enabled. Is this the new benchmark for Unreal Engine 5 games, or is Hell just particularly demanding?
The spec sheet doesn't hold back:
GRAPHICS SETTINGS | 1080P 30 FPS AVG Medium Settings |
1080P 60 FPS AVG High Settings |
1440P 60 FPS AVG High Settings |
1440P 60 FPS AVG Very High Settings |
ULTRA |
---|---|---|---|---|---|
GPU | NVIDIA GTX 1070 8GB AMD RX 5600 XT 6GB |
NVIDIA RTX 2080Ti 11GB AMD RX 6750 XT 12GB |
NVIDIA RTX 3080 10 GB AMD RX 6800 XT 16 GB |
NVIDIA RTX 3090 24 GB AMD RX 6900 XT 16GB |
NVIDIA RTX 4090 24 GB AMD RX 7900 XTX 24 GB |
CPU | Intel i7-7700k AMD Ryzen3 3300X |
Intel i7-11700k AMD Ryzen 7600 |
Intel i7-11700K AMD Ryzen 5 7600 |
Intel i7-11700K AMD Ryzen 5 7600 |
Intel i7-11700K AMD Ryzen 5 7600 |
RAM | 16 GB | ||||
OS | Windows 10 - 64-bit | ||||
STORAGE | 30 GB SSD |
But fear not, budget-conscious gamers! A demo is coming to Steam between June 2nd and 16th, offering a try-before-you-buy experience. Console users, however, are out of luck due to 'technical constraints'.
According to Rogue Factor, the demo serves as an introduction, easing players into the game's core mechanics. You'll get a taste of the world, but key elements like exploration will remain largely hidden until the full release. The developers are aiming for a challenging experience, but difficulty settings will be customizable, allowing players to tweak enemy health, damage, and aggressiveness.

Hell Is Us isn't just about cutting-edge graphics; it's also about a unique gameplay experience. Creative director Jonathan Jacques-Belletête draws inspiration from a surprising mix of sources. Forget purely soulslike comparisons. He sites The Legend of Zelda: A Link to the Past, Silent Hill, and Resident Evil as key influences. The game is set in the fictional country of Hadea in the mid-1990s. It blends realistic and alien elements, powered by Unreal Engine 5. Reviewers that got to experience the game early have praised the striking visual direction that blends the gritty and grounded with the abstract and uncanny.
Jacques-Belletête describes the world as a mix between the British countryside and Eastern Europe, emphasizing the juxtaposition of old and new. Players navigate Hadea with decidedly old-fashioned methods, relying on their own senses and deduction skills. There are no objective markers, no maps, just clues and a compass to guide the way.
Investigations, Mysteries, and Good Deeds replace traditional quests, offering a variety of objectives tied to the story, the ancient past of Hadea, and the ongoing civil war. A key feature is an armored vehicle that allows for fast travel.

While combat mechanics start simply, with standard and heavy attacks, later gameplay offers a wider array of options, with weapons leveling up independently. A unique "active reload" system allows players to regain health by timing button presses to gather floating particles, adding a risk/reward element to combat.
Hell is Us is scheduled for release on September 4th for PC, PlayStation 5, and Xbox Series S|X.
Rogue Factor aims to deliver a unique and challenging experience. Will its bold design choices resonate with players, or will the lack of hand-holding prove too frustrating? Will the high hardware requirements hinder its accessibility? Share your thoughts and predictions in the comments below!