
Vox Media Sells Polygon to Valnet, Layoffs Follow: What’s Next for Gaming Journalism?
In a surprising turn of events, Polygon, the gaming and entertainment website known for its long-form content and in-depth coverage, has been acquired by Valnet, a Canadian company that owns a vast portfolio of media brands. The acquisition has resulted in significant layoffs, leaving many talented writers and editors seeking new opportunities. This move raises questions about the future of gaming journalism and the challenges faced by digital media companies in the current economic climate.

The sale, announced by Vox Media CEO Jim Bankoff, is part of a broader effort to streamline the company's portfolio and focus on its core brands, such as The Verge. Bankoff acknowledged the "uncertain economic outlook" and the changing landscape of the gaming industry as contributing factors to the decision. While some Polygon staffers will transition to Valnet, others have been laid off, and a few will join The Verge.
Chris Plante, former editor-in-chief of Polygon, confirmed his departure on social media, expressing support for his colleagues affected by the sale. "I'm no longer with Polygon," Plante wrote. "If you're hiring, please consider the many talented writers and editors now on the market. Every one of them deserves a spot on your staff." Other Polygon staff members, including Michael McWhertor, Nicole Carpenter, Ana Diaz and Pete Volk, also confirmed their departures on social media.
Valnet's acquisition of Polygon adds to its already extensive collection of media brands, including ScreenRant, GameRant, and Android Police. The company stated that Polygon will be integrated into its gaming portfolio, with a focus on "focused investment and innovation." However, some concerns have been raised about Valnet's operational practices, with one former contributor describing conditions as "almost sweatshop-level," according to TheWrap.
Notably, Vox Media isn't the only company facing challenges in the gaming journalism space. In recent years, The Washington Post shuttered its gaming vertical, Launcher, and Vice Media ended WayPoint. GameStop also shut down Game Informer in 2024. This trend suggests a broader struggle for general news publishers to monetize gaming content effectively.
The sale of Polygon to Valnet marks a significant shift in the gaming media landscape. While Valnet aims to revitalize the brand, the layoffs highlight the ongoing challenges faced by digital media companies in a rapidly evolving market. The consolidation of gaming publications under larger entities raises questions about editorial independence and the diversity of voices within the industry. Will Valnet's "operational excellence" translate into renewed success for Polygon, or will the site lose its unique identity? Only time will tell.
What are your thoughts on the Polygon acquisition? Do you think this is a positive move for the site, or are you concerned about the impact on gaming journalism? Share your opinions in the comments below.